My name is Marcos Meneghetti, I am a 3D character animator and Web
live in Canada with my wife and son. I have been working in the industry for more than 10
years in short and feature films, TV shows and for various animation studios like Blue
Spirit Canada, Bullit Studio, TeamTo.
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Tell us about yourself. Did you study 3D animation at school? How did you first start out?
Hi, my name is Marcos Meneghetti. I’m a freelancer character animator. I was born in Porto
Alegre, Brazil, but I have been living in France since 2004 with my wife Karine.
When I was kid, I used to watch many cartoons: from Disney to Bugs Bunny. I loved it very much.
But it was only in 94 that I had my first contact with an animation software, called 3D Studio
DOS (now 3DS Max). I modeled little things and animated my first bouncing ball and I said
“waaaooh, I’m animator”. So I decided to make my first short film. After some weeks, I realised
that making a film was not so easy. Little disappointed, I decided to make others simple things.
In 96, I made a workshop with Otto Guerra (brazilian animation film producer). I showed him some of my little animations and he invited me to work with him, not as animator, but as digital compositing animator. I worked at Otto Desenhos Animados almost 8 years, and I learnt many things about animation. We produced many commercials and short films. My last work there was a feature film called “Wood & Stock, Sex, Oregano and Rock’n’Roll”.
In 2004, I decided to go and live in France. This country is in 3rd place in the world for animation production and has a lot of animation schools (2D and 3D). So I thought it would be a good idea to take 3D lessons here. As I didn’t have a job yet, I looked for some scholarships to help me to pay my school. So, in 2005 I started at Itecom Art Design in Paris to study 3D. During 2 years, I made 2 short films: Sidestepping and Zzzzleeping Beauty (you can find both of them on my site PERSONAL WORKS - SHORT FILMS).
After the school, I worked 11 months as CG generalist for Claudius City. It’s a 3D chat with flash interface where the characters make gestures and poses as you wish while you chat with your friend. I made everything about 3d: modeling, texture, lighting and animation.
What was your process for creating Zzzzzzleeping Beauty?
Zzzzleeping Beauty (ZB) was my final project at school. The process for creating ZB was a quite funny. The idea of the film appeared when I was at home watching tv and our cat Zoe woke up from sleep and came by my side yawning near my face. It was a teeeeeerrible bad breath. “Woooooow, God, with a bad breath like this, no one can live happy, hein” I told it to my wife and suddenly I thought of the classic fairy tale Sleeping Beauty from Disney. And thanks our cat, ZB was born.
To make ZB I used 3DS Max and Photoshop; Zbrush just for some normal maps; Sound forge for the sound and After effects for the editing. I used Biped for the rigging and some extra bones with springs to make follow through while the character makes movements. For the lighting, I used scanline render. Just 6 points of lights with one raytrace shadows. The texture was just diffuse, bump and specular. Some particles for the breath of the princess.
For the moment, I don’t have any other short animation in process. Just some ideas, but nothing defined.
Did you have a team of animators or CG artists working on Zzzzzzleeping Beauty?
No, I made everything on my own: from story to editing. The production took 7 months. In the morning, I worked on the project at school but in the afternoon, I had to work at Studio Matamore on other projects. So at night, when my wife prepared the dinner (thanks my love) and after, I worked on the film again until midnight. A lot of weekends without going out, tv, walking in the nature...Just work and work and work. It was hard, but at same time full of pleasure, because I made the thing that I really like so much.
During the production, I did all the voices, but with my portuguese-french accent, no one could understand what the characters said. Unfortunately, I didn’t have time to finish all the animations for the exam but the jury liked the film even so and advised me to finish it after the school time. That’s what a did. I called some french friends to do the voices and the definitive music: Nicolas Planchais as narrator, Laetitia Lefebvre as princess and Olivier Lafuma for the music and some sound effects.
What are your goals for the future?
For the future, I would like to work as animator in a company where I can find great
and good friends with whom I can change many informations. Animation is a lot of work and
pleasure also, and I hope to keep going as much as I can. It’s like giving birth to
inanimated, and for me it’s so great. As Doctor Frankenstein said: “it’s alive, it’s alive”
that’s the same feeling when I finish any animation I do.
I’m available now. I’m looking for work in the animation industry (films, series or games) and if I have a chance to find a great job thanks to my film Zzzzzleeping Beauty here in CGChannel, I will live happily and have many children with my princess...
Feel free to contact me. I'm always open to discuss new ideias to be part of your projects.
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